![]() ![]() The main plot is similar to Diablo II in that it is a "following in the footsteps of" story specifically, the game's player character(s) is/are pursuing Lilith across Sanctuary. Her grip on Sanctuary cuts deep into the hearts of men and women alike, cultivating the worst in its denizens and leaving the world a dark, hopeless place. In the power vacuum, a legendary name resurfaces- Lilith, daughter of Mephisto, the whispered progenitor of humanity. ![]() Years have passed and, as some semblance of regular life starts rebuilding, a threat as old as the land itself begins to stir.ĭiablo IV takes place fifty years after the events of Diablo III: Reaper of Souls, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. ![]() This is my current GUI if you're looking for ideas.After the destruction of the Black Soulstone, the defeat of the Prime Evil, and the fall of Malthael, Angel of Death, countless lives have been lost and the denizens of Sanctuary find themselves struggling through the darkest of ages. Just waiting for them to fix the major shin trance issue with serverside healing. Trying to work completely off serverside healing since I still have latency issues. ![]() I'm using a miniconsole and just triggering isPrompt() myself. You can do that with SVO.singleprompt on if you use svo. I'm a big fan of prompt in it's own window. Return isPrompt(deleteLine()) will delete the extra prompt you'll see if you delete the chat from main window. Put those at the end of any of the chat channel triggers.ĭeleteLine() will stop the chat channel from showing in the main window I managed to set the positioning fine so that the default mapper window can be used, but my map is super small to accommodate it. I'd love to have a custom setup designed this way. Not sure why I was expecting that, since it wasn't noted anywhere. Don't see an option for that, Kresslack.Īlso doesn't gag the lines in the main mudlet window. ![]()
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